The gaming business in the country has grown dramatically throughout the epidemic period, with the market expected to reach USD 3.9 billion by 2025.
Industry group IAMAI, OnePlus, and RedSeer released joint research titled "Building up the e-gaming ecosystem of India and the effect of smartphones," which stated that the sector is receiving significant financial interest, with over USD 1 billion spent in the previous six months.
"India is currently home to over 430 million mobile gamers and the number of gamers is estimated to grow to 650 million by 2025. Currently, mobile gaming dominates the Indian gaming sector, contributing more than 90 per cent to the USD 1.6 billion gaming market and is expected to further grow to generate USD 3.9 billion value by 2025," said the report.
According to the research, 40% of dedicated gamers pay for their games on a monthly basis for an average of Rs 230.
The COVID-19 epidemic has boosted the organic growth of digital games, according to the report, with mobile app downloads increasing by 50% and user engagement increasing by 20%.
Navnit Nakra, Vice President, Chief Strategy Officer and Head of India Sales at OnePlus India, said, "over the past few years, the e-gaming industry in India has grown tremendously, driven by the rising avenues for digitisation promoted by the flagship initiative of the government, ''Digital India'' and improved accessibility centred around innovation and affordability by OEMs."
"At OnePlus, our community has always been at the heart of everything we do and therefore, we have been leading the charge in introducing the most advanced features and have built partnerships with industry leaders to provide a seamless gaming experience on OnePlus smartphones," he added.
Rajen Vagadia, Vice President and President at Qualcomm India underlined that certain efforts are being undertaken to nurture esports and ensure that it is seen as a field that can be taken up professionally as well.